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03 / Brasa Arcade

Public beta

From idea to first round.

A family of games made to jump in, understand, and play.

Discipline
Games
Scope
Experience design, art direction, and assisted development
Collection
Archive project / 2026
THE PROJECT SOUNDTRACKBack In BlackAC/DC · 1980

A riff with the energy of an opening round.

Listen in full ↗
Real screenshot of Street Brasa with arena, energy bars, and combat controls
Real screenshot of Street Brasa with arena, energy bars, and combat controls. Existing project asset, preserved for this selection.

The starting
point.

Brasa Arcade brings together Street Brasa, a fighting experience, and Streets of Rage Brasa, a cooperative campaign. The project explores how a recognizable identity can carry across different mechanics.

The challenge

Build an in-browser gaming experience with fast state readability and clear controls, while leaving room for the project's visual personality and humor.

Decisions
that shape it.

The arena organizes attention

Energy, time, and controls appear close to the action. The preserved screenshot shows a real version of the game, with interface and art integrated.

One family, two paces

1v1 fighting and the campaign are related products, with their own repositories. Exports and builds are not counted as additional projects.

The stage is part of the delivery

The documentation distinguishes technical beta, tests performed, and pending items on physical devices. Native prototypes are not presented as store releases.

What
took shape.

Two games with documented code and builds, accompanied by test materials. This case presents a historical screenshot of Street Brasa and access to the public repositories to explore the implementation.

  • Street Brasa: browser fighting game
  • Streets of Rage Brasa: campaign
  • Documented builds and PWA structure
  • Code repositories

Status and next steps

The screenshot is from a development version and does not certify the current version's state. The universe is satire and fiction; distribution, rights to visual elements, and balancing follow the limitations noted in the project. There is no audience or revenue data in this case.

Production credits

In-house project with AI-assisted production. The project documents AI-generated art. The image shown is a screenshot of the game, not a new simulation created for the portfolio.

KEEP EXPLORING / 04

Ozvor